Engaging at the right time
Numbers, cooldowns, their position: then you go.

« Three dials before you pull the lever: the count, the cooldowns, their position. All green? Then go, and tell your team first. »
- Count: five against four
Their top laner is dead: five of you, four of them. First check: the numbers.
- Your spells up, theirs down
Their support just spent their engage on nothing; your ultimate is ready. Second check: the cooldowns.
- They walk into your zone
They go around the pit and walk into the spot your whole team can reach. Third check: their position.
- Go, all together
You engage on three of them, and your team is right behind you. The fight is won before they can answer.
- The classic mistake
Four against five: your mid laner is away, your carry is low, their spells are up. You go anyway, no one follows: you die alone.
When to do it
- You have the numbers: one of theirs dead or away, five against four.
- Their key spell was just used: their engage, their Flash, their ultimate: the window is open.
- They walk into your zone: a choke, a narrow bit of river, a spot your whole team can reach.
How to keep it
- Check your team first: close enough to follow, and with the health to fight.
- Say it before you go: a ping or a word, so your team is ready to follow.
- Catch as many as you can: an engage on three is worth more than one on the tank alone.
The tip for your rank
Before you go in, look behind you: if your team isn't there, don't go.
Count before engaging: who's alive, who's close, whose ultimates are up. Five against four with your team near, you go.
Engage right after their key spell is spent: bait it, see it go, then go. The best engages punish a mistake of theirs.