The slow push

Let your wave pile up, then crash a huge one.

From Gold
Professor Zéphyrinthe Academy's instructor

« Patience, the wave is simmering: kill only their casters, let it grow, then serve it piping hot on their tower. »

  1. Only their casters

    Near the middle of the lane, you finish only their casters, at the back. Their melee minions stay: your wave is the bigger one.

  2. Your wave piles up

    It walks forward slowly, and your next wave catches up with it: two waves in one.

  3. A huge wave crashes

    The stack reaches their tower. Too many minions to catch: your opponent loses a lot of them, or has to stay.

  4. Your move

    While the tower chews through the stack, you're free: back, roam, or dive with your jungler.

  5. The classic mistake

    You kill their melee minions first and crash right away: a small wave, cleared by a few tower shots. No stack, no time.

When to do it

  • You want to back or roam a bit later: the stack crashes while you're away, and your opponent loses minions or has to stay.
  • You want to dive with your jungler: a big wave under their tower takes its shots for you.
  • An objective is coming: time the stack to crash just before, and your opponent is stuck in lane.

How to keep it

  • Start near the middle of the lane, with the waves even or yours ahead.
  • Kill their casters, leave their melee minions: your wave stays bigger and walks forward slowly.
  • Let the next wave catch up, then help the stack crash.
The classic mistakeKilling their melee minions first, or crashing right away: your wave doesn't grow, and a few tower shots are enough to clear it.
Good to knowA slow push takes time: if their jungler shows up or you need to leave now, push fast instead.

The tip for your rank

Iron to Silver

One idea: in the middle of the lane, finish only the casters at the back. Your wave does the rest.

Gold to Emerald

Count on two or three waves: start the slow push early enough for the big wave to crash when you want to leave.

Diamond and above

A stacked wave is a tool: crash it, then back, roam or dive. Your opponent either loses a lot of minions or his place on the map.