Farming under your tower

Sharing each minion with your tower, and finishing it.

From SilverTop · Mid · Bot
Professor Zéphyrinthe Academy's instructor

« You and your tower make a fine double act: it does the heavy hitting, you take the final bow. Too early or too late, and it pockets the gold. »

  1. Melee: tower, tower, you

    A melee minion under your tower: let the tower hit it twice. Now it's low enough: your hit finishes it.

  2. Caster: you, tower, you

    A caster has less health: hit it once first, let the tower hit it once, then finish it.

  3. The cannon: wait until it's low

    The cannon minion takes several tower shots. Wait until its health is low, then take it: it's worth more than the others.

  4. The classic mistake

    Too early on the melee minion, then too late on the caster: both times the tower takes the last hit, and the gold with it.

When to do it

  • The wave is pushing into your tower: you're behind, their jungler is around, or you just came back.
  • You're up against a stronger lane: under your tower, you farm with its protection.
  • Early in the game: the rhythms below work for most champions before their first items.

How to keep it

  • Melee minion: let the tower hit it twice, then last hit.
  • Caster minion: hit it once, let the tower hit it once, then last hit.
  • Cannon minion: it takes several tower shots; finish it when it's low.
The classic mistakeWaiting too long, and the tower takes the last hit; hitting too early, and it does too. Either way, the gold is gone.
Good to knowThese rhythms depend on your damage: with items, one hit takes a lot more, and the timing changes. Watch the health bars.

The tip for your rank

Iron to Silver

Start with the melee minions: two tower shots, then you. That alone saves a lot of gold.

Gold to Emerald

Keep a spell for the minions whose rhythm you missed: an attack plus a spell finishes what an attack alone can't.

Diamond and above

A clean farm under your tower keeps a hard lane even: you lose almost no gold while your opponent can't come close. Plan two minions ahead so none dies to the tower.