The crossmap trade

Taking something elsewhere, not a lost fight.

From Diamond
Professor Zéphyrinthe Academy's instructor

« Can't win the dragon fight? Wonderful, the map has another side! Take a tower or their camps while they're busy, if it's worth about as much. »

  1. They're there first

    All five of them are on the dragon before you. Walking in would be a fight you can't win.

  2. Skip the lost fight

    Your team stops before the river and turns to the other side of the map, where nobody is waiting.

  3. Trade across the map

    At the same time: they take the dragon, you take their top tower. They can't be in both places.

  4. Nobody leaves empty-handed

    A tower against a dragon: the trade is even, and your team didn't lose a fight to get it.

  5. The classic mistake

    You contest the lost dragon 4 v 5. You lose the fight, they take the dragon anyway, and you get nothing.

When to do it

  • They're on the objective first: in numbers, with vision, before you.
  • They're stronger right now: your team is a player down, or behind on items.
  • Something is open on the other side: a tower nobody defends, the other objective, their camps.

How to keep it

  • Decide early: as soon as you know you'll get there second, turn to the other side.
  • Take it at the same time: while they're busy on their objective, they can't defend what you take.
  • Pick something worth about as much: a tower, the objective on the other side, their jungle camps.
The classic mistakeContesting a lost dragon 4 v 5, or standing still while they take it. You lose the fight or the time: either way, they get it for free.
Good to knowIt's only a trade if both sides are worth about the same: a few camps for a Baron isn't one. Then protect your base and catch the waves instead.

The tip for your rank

Iron to Silver

If they're already five on the dragon, don't go in: look at the minimap and hit the closest tower on the other side.

Gold to Emerald

Decide with your team, early: ping the other side and go together. A tower taken by two beats four deaths at the dragon.

Diamond and above

Trading well means never leaving empty-handed: every objective they take costs them something elsewhere on the map.