The split push
Pushing a side lane to pull enemies away.

« Think of the side lane as a magnet: you pull them toward you while your team holds without fighting. When two of them go missing, back off. »
- Push a side lane
You go top with your wave, toward their tower. Your four teammates hold mid, on their side of the river.
- They have to answer
Their tower is taking hits: one of them comes. You're strong 1 v 1, so he backs off, and it's 4 v 4 mid.
- Your team holds, no fight
Wards in the river and in their jungle, nobody engages: the tower falls, and your team takes no risk.
- Two missing: back off
Two enemies vanish from mid. They're coming for you: you walk back before they arrive, and they find nobody.
- The classic mistake
You push deep with no vision while your team takes a 4 v 5 mid. They lose the fight: your push doesn't make up for it.
When to do it
- You win your 1 v 1, or clear waves fast: whoever comes to stop you loses time, or the duel.
- Your team can hold without you: a safe spot mid or near an objective, with no need to fight.
- A side wave is heading for their tower: go with it, and make them answer.
How to keep it
- Get vision in their jungle next to your lane: you see who's coming before they reach you.
- Count them on the map: as soon as two or more are missing, back off.
- Your team starts nothing: it holds, stays grouped, and lets the pressure work.
The tip for your rank
In a side lane, glance at the minimap every few seconds: if two of them disappear from it, head back toward your tower.
Before you split, make sure your team knows: they hold without fighting, you pull the pressure. Ward their jungle next to your lane.
A good split forces a choice: send people to you and give up the other side of the map, or lose towers. Either way, your team gains something.