The split push

Pushing a side lane to pull enemies away.

From Emerald
Professor Zéphyrinthe Academy's instructor

« Think of the side lane as a magnet: you pull them toward you while your team holds without fighting. When two of them go missing, back off. »

  1. Push a side lane

    You go top with your wave, toward their tower. Your four teammates hold mid, on their side of the river.

  2. They have to answer

    Their tower is taking hits: one of them comes. You're strong 1 v 1, so he backs off, and it's 4 v 4 mid.

  3. Your team holds, no fight

    Wards in the river and in their jungle, nobody engages: the tower falls, and your team takes no risk.

  4. Two missing: back off

    Two enemies vanish from mid. They're coming for you: you walk back before they arrive, and they find nobody.

  5. The classic mistake

    You push deep with no vision while your team takes a 4 v 5 mid. They lose the fight: your push doesn't make up for it.

When to do it

  • You win your 1 v 1, or clear waves fast: whoever comes to stop you loses time, or the duel.
  • Your team can hold without you: a safe spot mid or near an objective, with no need to fight.
  • A side wave is heading for their tower: go with it, and make them answer.

How to keep it

  • Get vision in their jungle next to your lane: you see who's coming before they reach you.
  • Count them on the map: as soon as two or more are missing, back off.
  • Your team starts nothing: it holds, stays grouped, and lets the pressure work.
The classic mistakePushing deep with no vision while your team takes a 4 v 5. They lose the fight, and your push doesn't make up for it.
Good to knowIt only works if you're hard to stop alone: without a strong 1 v 1 or fast waveclear, you're more useful grouped with your team.

The tip for your rank

Iron to Silver

In a side lane, glance at the minimap every few seconds: if two of them disappear from it, head back toward your tower.

Gold to Emerald

Before you split, make sure your team knows: they hold without fighting, you pull the pressure. Ward their jungle next to your lane.

Diamond and above

A good split forces a choice: send people to you and give up the other side of the map, or lose towers. Either way, your team gains something.